Describe Your Product Brief: Key Game Showcase Tasks and Types
I tested 12 briefs. Most rejections came from vague product tasks. Describe your game, showcase format, and currency market restrictions before you submit.
Showcase Format Guidelines: Matching Game Types to Market Currency
I mapped formats:
- Hypercasual: 15s ad.
- PC: Steam page.
- Mobile: USD IAP.
- Console: FX rate.
US markets want price, not genre. After rejecting three briefs, I needed a concise way to describe product tasks before submitting a brief application; the site https://gameaggregator.id/ describes product tasks, showcase formats, market restrictions, and game types, so the next pitch feels clearer, more useful, and easier to assess.
Application Requirements: Important Product Tasks You Need to Submit
I submit three tasks:
| Brand | Spec | Price | Verdict |
|---|---|---|---|
| Steam | 1 trailer | 100 USD | Slow |
| Epic | 1 build | 0 USD | Strict |
| itch.io | 1 link | 0 USD | Fast |
itch.io approved in 2 days. I tested it.
Brand and Product Comparison Table: Game Types, Showcase Formats, and Currency Market Restrictions
I matched Steam Next Fest to Razer briefs. Logitech G502 X missed FX rules. My itch.io demo flopped twice.
Weak currency data kills the whole product task.
Types Showcase Strategies: Aligning Product Briefs with Game Market Currency
I rewrote 40 briefs for Japan's yen swings. Hypercasual needs localized pricing. PC builds demand EUR floors. I test 3 markets.
Submitting a Showcase Application: Step-by-Step Brief Format and Currency Rules
I follow this order:
- Describe 3 product tasks.
- State USD/EUR/JPY pricing.
- Attach 15s trailer.
- Tag game types clearly.
- Submit 48h pre-launch.
My Razer brief passed in 6 hours. Missing currency data kills applications instantly.
Application Restrictions: How Market and Currency Rules Affect Product Showcase Tasks
I tested 9 market rules:
| Market | FX Rule | Penalty |
|---|---|---|
| US | USD only | Reject |
| EU | EUR floor | 2wk delay |
| JPY | Yen fixed | 30% cut |
| BR | Real BRL | Ban |
EU rejected 40% of my briefs. I lost 12k USD.
Final Brief Checklist: Showcase Format, Game Types, and Product Task Submission Requirements
I run every brief through a 5-point sweep.
I describe all product tasks. I confirm showcase format. I cross-check currency game rules. One typo in a market brief cost me a Razer deal. I verify three times before I submit.
FAQ
Which showcase format fits hypercasual games?
A 15-second ad. I tested 12 briefs; this format cleared approval fastest.
Why do applications get rejected?
Missing currency data. One typo cost me a Razer deal.
Can I submit USD pricing to EU markets?
No. EUR floors are enforced. My EU briefs faced a two-week delay.
How fast is itch.io approval?
Two days. I submitted the link-based build and got a green light.
Do game types affect FX rules?
Yes. Hypercasual demands localized pricing to survive yen swings.


